@{"ambient3d" LINK "graphics3D.h/File" 218} @{"dir3d" LINK "graphics3D.h/File" 142} @{"grafica" LINK "graphics3D.h/File" 285} @{"line" LINK "graphics3D.h/File" 135} @{"matrix1x4" LINK "graphics3D.h/File" 107} @{"matrix4x4" LINK "graphics3D.h/File" 85}
@{"objectnode" LINK "graphics3D.h/File" 166} @{"pixel" LINK "graphics3D.h/File" 127} @{"polygon" LINK "graphics3D.h/File" 150} @{"polytemp" LINK "graphics3D.h/File" 193} @{"rgbtype" LINK "graphics3D.h/File" 53} @{"tag3d" LINK "graphics3D.h/File" 62}
@{"vector" LINK "graphics3D.h/File" 117} @{"vertex" LINK "graphics3D.h/File" 45}
@{b}Typedefs@{ub}
@{"Sambient3d" LINK "graphics3D.h/File" 281} @{"SAreaInfo" LINK "graphics3D.h/File" 271} @{"Sdir3d" LINK "graphics3D.h/File" 279} @{"Sgrafica" LINK "graphics3D.h/File" 270} @{"Smatrix4x4" LINK "graphics3D.h/File" 280} @{"Sobjectnode" LINK "graphics3D.h/File" 274}
@{"Spolygon" LINK "graphics3D.h/File" 276} @{"Spolytemp" LINK "graphics3D.h/File" 278} @{"SRastPort" LINK "graphics3D.h/File" 273} @{"STmpRas" LINK "graphics3D.h/File" 272} @{"Svector" LINK "graphics3D.h/File" 277} @{"Svertex" LINK "graphics3D.h/File" 275}
@{b}#defines@{ub}
@{"ATMP" LINK "graphics3D.h/File" 81} @{"COMPLEMENT" LINK "graphics3D.h/File" 15} @{"CS_GCOLOR" LINK "graphics3D.h/File" 37} @{"CS_NPX0" LINK "graphics3D.h/File" 39} @{"CS_NPY0" LINK "graphics3D.h/File" 40} @{"CS_PROJET" LINK "graphics3D.h/File" 35}
@{"CS_SBUFF" LINK "graphics3D.h/File" 36} @{"CS_VDIST" LINK "graphics3D.h/File" 38} @{"CS_ZOOM" LINK "graphics3D.h/File" 41} @{"END_T" LINK "graphics3D.h/File" 29} @{"FIXV" LINK "graphics3D.h/File" 25} @{"FIXVM" LINK "graphics3D.h/File" 26}
@{"FLAT" LINK "graphics3D.h/File" 21} @{"FRUSTUM" LINK "graphics3D.h/File" 23} @{"INVERSVID" LINK "graphics3D.h/File" 16} @{"JAM1" LINK "graphics3D.h/File" 13} @{"JAM2" LINK "graphics3D.h/File" 14} @{"LTMP" LINK "graphics3D.h/File" 80}
@{"MAXOBJECT" LINK "graphics3D.h/File" 73} @{"MAXPLFRAM" LINK "graphics3D.h/File" 74} @{"MAXPOINT" LINK "graphics3D.h/File" 72} @{"MAXVER()" LINK "graphics3D.h/File" 265} @{"MAXVERT" LINK "graphics3D.h/File" 75} @{"MFRAC" LINK "graphics3D.h/File" 27}
@{"MINT" LINK "graphics3D.h/File" 28} @{"PARAL_P" LINK "graphics3D.h/File" 18} @{"PROSP_P" LINK "graphics3D.h/File" 17} @{"SFIXV" LINK "graphics3D.h/File" 24} @{"SMARG" LINK "graphics3D.h/File" 78} @{"SMARGM" LINK "graphics3D.h/File" 79}
@{"SOLID" LINK "graphics3D.h/File" 20} @{"WIREF" LINK "graphics3D.h/File" 19} @{"ZPLANE" LINK "graphics3D.h/File" 22}
@ENDNODE
@NODE File "graphics3D.h"
/*
** $VER: graphics3d.h 10.02 (02.03.98)
**
** main include file for @{"graphics3d.library" LINK "graphics3d_E/MAIN"}
**
** (C) Copyright 1997 Patrizio Biancalani
** All Rights Reserved.
*/
#ifndef GRAPHICS3D_GRAPHICS3D_H
#define GRAPHICS3D_GRAPHICS3D_H
#define JAM1 0
#define JAM2 1
#define COMPLEMENT 2
#define INVERSVID 4
#define PROSP_P 0 /* tipo proiezione prospettica */
#define PARAL_P 1 /* tipo proiezione parallela */
#define WIREF 0 /* modo visualizzazione in wire frame */
#define SOLID 2 /* modo visualizzazione in solid */
#define FLAT 1 /* modo visualizzazione i flat shading */
#define ZPLANE 0 /* #1 modo clippaggio oggetti */
#define FRUSTUM 1 /* #2 modo clippaggio oggetti */
#define SFIXV 8 /* n# di shift per cal. num. virgola fissa */